Sid Meier's Civilization V took many core elements of gameplay back to their roots, retooling and refining them in an attempt to modernize the aging mechanics. As one of the first games in the genre and a progenitor of the 4X style, it not only spawned one of the most popular strategy franchises but also one of the most influential. Great Prophets will also have a harder time coming along and fully converting your Cities, giving them a faster natural recovery.Civilization wears a special mantle within the realm of strategy games. This gives your Religion some passive defense - so where it's spread in other Civs, they will have a harder time eliminating it. Inquisitors and Prophets reduce this religious presence by half instead of eliminating it. Several Spies in the same area can help, so long as there are other outside sources of Pressure. The amount of Pressure seems to be that of what a single City would Produce, so is not much. The problem is how slowly Citizens are converted when they follow another Religion. You will not see the Pressure, but if you use the Spy along with a Trade Route that exerts Pressure, and the City doesn't have followers of another Religion, it will help. Your Spies exert Religious Pressure to the Cities they Occupy. This merely lets you pick up Great People from Social Policy trees that you haven't unlocked - so you can buy Great Generals if you have not max'd the Honor tree, or Engineers from Tradition. Use Faith to purchase any type of Great Person starting in the Industrial Era will all give +2 Tourism, significant if you seek a Cultural Victory. You'll still spend 300 Faith for a Musketman, but this can be incredibly potent given you may be able to buy a new unit every 4-5 turns with high Faith production.Īll buildings purchased with Faith provide +2 Tourism each. Use Faith to Purchase Industrial and later Land UnitsĪll units cost about double in Faith what they do in Hammers, and this is a significant reduction compared to gold (about 5x Hammer value). This is quite powerful when you know just how cheap these buildings are with Faith - you could easily spend 1k Gold on some, but these ALL can be bought for a mere 200 Faith with this Belief - a great way to boost Science late-game while playing with a Religious Civilization. May build Universities, Public Schools, and Research Labs with Faith. You can then keep the units to defend your land or sell them for some quick Gold. Merely standing next to a Barbarian will make them join your side - incredibly powerful with Raging Barbarians. Missionaries Convert adjacent Barbarian Units to this Civilization's Control This makes Spread Religion significantly stronger, making them more in line with a Great Prophet in terms of power - ultimately, it will let you do more Conversions with the one action while also making your Religion's future pressure more effective by wiping some of their past progress in buliding up their own. Missionaries' Spread Religion ability erodes existing pressure from other Religions. This is a very handy belief if you will be going for a Diplomatic Victory, as you need to spend Gold to occasionally raise your influence level with a CS to keep them an Ally. Influence Boosts from Gold Gifts to City-States increased by 30%. Civ 5 Brave New World Reformation Beliefs Others are far less focused and may be used in a variety of ways to help your Civilization thrive. Purchasing post-Industrial units with Faith may help greatly with a Domination Victory if you have focused on Faith generation and are able to afford many purchases. Try to pick beliefs that help you accomplish your late-game goals - get the Tourism if you want a Cultural Win, or go for Jesuit Education to help quickly boost Science throughout your Empire and attempt to build the Space Ship. You're able to choose from among the following list. With Brave New World, completing the Piety Social Policy Tree will let you choose a Reformation Belief for your Religion. Civilization 5 Religion Guide Reformation Beliefs in Brave New World Civ 5 Religion Guide - Gods & Kings and Brave New World
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